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4. Primary:  'Digital Textiles'

4. Primary: 'Digital Textiles'

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Highlights

  • On-Demand workshop

  • 6 hours

  • All levels

Description

Primary 4 : ‘Digital Textiles’

(ONLINE ON-DEMAND COURSE)


What this Course is About

This is Resource 4 in a series of textile resources created for primary teachers.

The aim of this introductory course is to give pupils their first experience of digital textiles through a mix of fun, hands-on activities and creative learning.

Pupils will explore what digital textiles are and how to create them, while also making links to everyday life, careers, and creativity.

The resource includes:

  • Repeat pattern methods- Understanding a block, half drop and mirror repeat.

  • Practical activity-Creating a digital repeat patterns, layering and inserting into shapes

  • Worksheets and games to support learning

  • Spotlights on artists, designers, and careers in textiles

  • Cultural, cross curricular and sustainability links

  • Equipment needed and health & safety

  • Reflect and recall sheets to consolidate knowledge

By the end of this course, pupils will have developed a understanding of digital textiles and the role they play in our lives, as well as enjoyed creative opportunities to experiment with digital designing.

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Resource Aims

  • Introduce pupils to computer aided design (CAD) in textiles.

  • Develop the skills to create repeat patterns using PowerPoint,

  • Build confidence in digital design techniques and processes.

  • Prepare pupils for future careers in the creative and digital textile design industries.

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Practical Activities

1: Creating a digital repeat pattern using images from the internet

2: Creating repeat patterns using pupil’s own images.

3: Layering images-adding another dimension to you designs

4: Inserting repeat patterns or images into shapes

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Who is this course for?

This resource is designed for any primary school teacher who would like to introduce pupils to digital textiles. While it is not curriculum-specific, the activities can be used to support both the Art & Design and Design & Technology curriculum, with a clear focus on textiles.


Key Notes for Teachers:

  • Practice first: It’s recommended that teachers try out the activities themselves before delivering them in class.

  • Flexible use: The resources are designed in a sequence, but you can dip into them in any order depending on your pupils’ needs.

  • Timing: There are no strict time limits—teachers can choose to deliver a single activity, or take a resource through its full progression with a class.

  • Stage, not age: The resources are built on the principle of meeting pupils where they are in their learning journey. Teachers may wish to check pupils’ prior knowledge before starting.


What to Expect-the Resources:

  • Resource plan

  • Careers in printed & Digital Textiles

  • Tutorial 1-Using the picture format tool bar

  • Repeat pattern methods- Understanding a block, half drop and mirror repeat.

  • Tutorial 2-Creating repeat patterns with images from the internet

  • Tutorial 3- Creating repeat patterns with your own images

  • Tutorial 4-Layering images

  • Tutorial 5-inserting repeat patterns into shapes

  • Designers for inspiration

  • Games for learning

  • Reflect & Recall

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workshop Content

10 sections18 lessons
INTRODUCTION7 lessons
  1. 1WELCOME
  2. 2BENEFITS OF TEXTILES FOR PUPILS
  3. 3YOUR RESOURCE PLAN
  4. 4HEALTH & SAFETY
  5. 5EQUIPMENT
  6. 6YOUR TRAINER
  7. 7TERMS AND CONDITIONS
RESOURCE PLAN2 lessons
  1. 1DIGITAL TEXTILE RESOURCE PLAN
  2. 2QUICK GUIDE TO COMPUTER AIDED DESIGN
CAREERS IN DIGITAL & PRINTED TEXTILES1 lessons
  1. 1CAREERS IN DIGITAL & PRINTED TEXTILES
USING THE PICTURE FORMAT TOOL BAR1 lessons
  1. 1USING THE PICTURE FORMAT TOOL BAR
CREATING REPEAT PATTERNS2 lessons
  1. 1CREATING A DIGITAL REPEAT PATTERN WITH IMAGES FROM THE INTERNET
  2. 2CREATING REPEAT PATTERNS FROM YOUR PUPIL'S PHOTOGRAPHS
PROGRESSION-LAYERING1 lessons
  1. 1LAYERING IMAGES
PROGRESSION-INSERTING PATTERNS INTO SHAPES1 lessons
  1. 1INSERTING REPEAT PATTERNS OR IMAGES INTO SHAPES
DESIGNERS WHO INSPIRE1 lessons
  1. 1DESIGNERS WHO USE MIRROR REPEATS
GAMES FOR LEARNING1 lessons
  1. 1GAMES FOR LEARNING
REFLECT & RECALL1 lessons
  1. 1REFLECT & RECALL

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